Command Cards: 32
Heat of Battle (x3) Perigard Zalman Repair Facility Steel Viper R&D Team (x4) Support: Assembly (x7) Support: Logistics (x6) Support: Tactics (x6) War Funds (x4) |
BattleMech Cards: 14
Dasher Prime Fire Moth (x3) Gladiator Prime Executioner (x2) Hankyu Prime (x6) Vulture C Mad Dog (x3) |
Mission Cards: 4
Forged Mission Orders (x2) Taking the Hit (x2) |
Battle Armor Cards: 10
  Berserk Elemental Point (x2)   Blitzkrieg Elemental Point (x4)   Covert Elemental Armor (x2)   Skirmisher Elemental Point (x2) |
Strategies: This is a tournament level deck and hits full speed at 6 resources and a Steel Viper R&D team by drawing and deploying 3 cards per turn. The 3 asset requirement and cost of the R&D results in a slower buildup. Use Hanku Primes with Elementals to attack the stockpile and use Dashers with an Elemental to attack resources.Build an R&D team as early as possible, even at the expense of the front line as the extra card and deploy will allow you to quickly overtake.Weaknesses:Rocky Gorge - concentrate on resources instead |
Miscelaneous: Sideboard: 2 Heavy Woods 2 Overrun 2 Point Defence System 2 Heavy Fog |